Sol Raveh App
Sep. 17th, 2015 10:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Name: Einir
Contact:
Referred by: Rin
Other characters: nah
Character Name: Minako Arisato
Series: Shin Megami Tensei: Persona 3 (Portable)
Canon Point: Endgame, closing her eyes on the roof in Aigis' lap.
Summary/History: Her Wiki is a bit thin, but her history is the same as the male protagonist
Personality: As a 'silent' player character protagonist, Minako's personality is to a certain extent different for every player and game playthrough. However, she is not by any means simply an empty husk to be projected onto. There are many signs and themes from which her personality can be extrapolated.
Every person is born with a card in the Major Arcana that represents their life journey, and Minako's is The Fool, the 0th and 22nd card, representing infinite potential at the start or end of a journey. This relationship to the journey of the soul allows Minako to embody the aspects of any card in the Arcana. The result of this spiritual flexibility is that she can adapt herself to understand and compliment any person she interacts with be they in game character or the player behind the controls, by emulating and embodying the aspects of their own Arcana and soul.
Minako is thereby the textbook definition of an Extrovert. She gains energy from being around people, and there's usually enough of that to begin with! She's not necessarily a talkative girl, unless you want her to be, but she's not afraid to show her feelings. Usually preferring to listen rather than talk, she loves nothing more in the world than to learn about other people and figure out new ways to make them happy, even subtle ways that might surprise people with their impact. She lives for positive interaction, and the affirmation of relationships.
Along the same vein, Minako is a very intense empath. She is sensitive to the emotions of others, and it can affect her emotional state significantly. She uses this talent to gauge how people are responding to her, and adjust her attitude and actions accordingly. It can be a curse, however, in that she can't really turn it off and her own thoughts and feelings can end up being highly influenced by others, including people who may not be good for her to be emotionally fused with. She has a powerful set of observational skills for judging what the best way to approach and interact with people would be. It's not a flawless litmus, however, and she does make mistakes, say the wrong thing, or otherwise upset someone else. She doesn't respond to these kinds of failures well, and can stagnate badly when a problem in a relationship persists. In many social situations in the game, she's has choices, determined by the player, of what to say or do. Some of these choices lead to more positive interaction with the other characters involved and some cause the relationships to strain. Since Minako does not reach her full potential as the hero of the game without maxing all of her social links, it is logical to assume that the most "correct" response in every social situation is the most canon.
This adaptation of personality is strongest in the years between having Death sealed inside her and her return to Iwatodai. Between embodying the card of the Fool, and being a living vessel for Death, Minako becomes a very strange girl and has trouble connecting with others. She becomes desperate for attention and allows herself to become as much of an empty slate as she can manage for the sake of adapting to others. Once returning to Port Island, and signing the contract that binds her to the fate of free will, she makes friends with the members of S.E.E.S., who help her remember who she was and could be if she let herself be her own person. She develops more of her own personality over the course of the canon, and the things that were always "her" and present in small amounts become more pronounced. Her story is in many ways a metaphorical representation of breaking free of nihilism to embrace existentialism and self-definition.
Those few things that make her her she does carry with her into almost every social landscape. She has a sense of humor and can deliver witty lines, either laughing or totally dry, when she feels it will be well-received. She is implied in her wider range of response options to have an expressive face, and can be very emotional under the right circumstances. She is also a born leader, comfortable taking responsibility for others as well as her own actions. No sacrifice is too big or too small for her to make for the sake of a friend. She cares too much about other people to make any decision but the best one for them, and people find it easy to trust her. Conversely, she trusts others easily, and is determined to see the best in them, and that kind of perspective on people comes easily to her. It is difficult for her to find something truly negative about people to say, unless she considers them a threat to her friends. It's an easy thing to become Minako's friend and a very difficult one to become her enemy. Even as she is trusting and honest, there are parts of Minako that she does not advertise, and even goes to some lengths to hide. Having come into her own and become more whole as a person during the events of the game, she distances herself from the empty shell she used to be, not wanting those who care for her to see her that way. She also believes it is her duty as a leader to be brave for her teammates, and only show weakness in small controlled doses. If she's hurting and believes her friends unable to handle it, she will hide behind smiles and optimism.
Powers/Abilities: Minako is athletic to a normal human degree, and has a fair proficiency with a naginata. She is also a persona-user of the fool arcana, meaning she can summon multiple and many different personas with magical powers of both the damaging and buffering variety. This requires the use of her evoker, a gun-shaped machine. At the end of canon, having sacrificed her life for the sake of the Universe, to create the Seal, it can be argued that she no longer has access to the power of persona, since the loss of the Dark Hour was implied throughout the game to mark the end of the persona ability. Only during the Dark Hour were the characters in Persona 3 able to summon. If the powers of Sol Raveh allow, she should be able to summon here. I would equip her only with Messiah and Orpheus Telos, her ultimate personas.
Items on your character: Her school uniform and her briefcase, containing her schoolwork, her evoker, and many of the small trinkets her friends gave her to mark the permanence of their friendship (Rank 10 social link). Gained last time she was at the castle was her ultimate weapon, a green phoenix naginata.