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Minako "Fuck Pants" Arisato

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Enter your cut contents here.PLAYER INFORMATION
Name: Moxie
Timezone: Central Standard Time
Personal Journal: [profile] museofmystery
Player Contact: AIM: stormqueenofeuropa / [plurk.com profile] moxana
Characters in Game (previously too): none!

CHARACTER INFORMATION
Name: Minako Arisato
Canon: Persona 3 (Portable)
Gender: female
Age: 17
Species: human
Genitalia: your expected human vagina
Canon Point: Post-game
History: Her story is mostly the same as the male protagonist's (under "profile"), With a few changes. She can save a teammate who would otherwise die, Shinjiro Aragaki, through the conclusion of his social link where she returns his watch to him. The presence of the watch prevents the fatal bullet wound from reaching his heart.

Minako's story is not just a copy of Minato's with a girl character, in that sense. The differences between them lie in their presented reactions to the trauma of their childhood and the choices they make in Iwatodai. While Minato, the male character, makes social links with only the female friends in SEES, Minako has social links with every member of SEES, and a few other differences. Minako can have either Minato's Velvet room attendant Elizabeth, or Theodore, depending on the answer to a question Igor asks her. The events of The Answer in Persona 3 FES are not available, and arguably do not occur, in Persona 3 Portable. The consequences of that are left up to the imagination of the fans. Depending on context, I sometimes like to assume that the female protagonist is resting in relative peace as the great seal, rather than suffering at the hands of Erebus, as the male protagonist does.

Personality: As a 'silent' player character protagonist, Minako's personality is to a certain extent different for every player and game playthrough. However, she is not by any means an empty husk to be projected onto. Every person is born with a card in the Major Arcana that represents their life journey, and Minako's is The Fool, the 0th and 22nd card, representing infinite potential at the start or end of a journey. This relationship to the journey of the soul allows Minako to embody the aspects of any card in the Arcana. The result of this spiritual flexibility is that she can adapt herself to understand and compliment any person she interacts with, by emulating and embodying the aspects of their own Arcana card.

Minako is thereby the textbook definition of an Extrovert. She gains energy from being around people, and there's usually enough of that to begin with! She's not necessarily a talkative girl, unless you want her to be, but she's not afraid to show her feelings. Usually preferring to listen rather than talk, she loves nothing more in the world than to learn about other people and figure out new ways to make them happy, even subtle ways that might surprise people with their impact. She lives for positive interaction.

Along the same vein, Minako is a very intense empath. She is sensitive to the emotions of others, and it can affect her emotional state significantly. She uses this talent to gauge how people are responding to her, and adjust her attitude and actions accordingly. It can be a curse, however, in that she can't really turn it off and her own thoughts and feelings can end up being highly influenced by others, including people who may not be good for her to be emotionally fused with. In truth, she almost has no real set personality because she adapts it to every social situation in order to mesh as well as possible with every person she meets. It's not a flawless litmus, however, and she does make mistakes, say the wrong thing, or otherwise upset someone else. She doesn't usually respond to these kinds of failures well, and can stagnate badly when a problem in a relationship persists. In many social situations in the game, she's has choices, determined by the player, of what to say or do. Some of these choices lead to more positive interaction with the other characters involved and some cause the relationships to strain. Since Minako does not reach her full potential as the hero of the game without maxing all of her social links, it is logical to assume that the most "correct" response in every social situation is the most canon.

This lack of personality is strongest in the years between having Death sealed inside her and her return to Iwatodai. Once returning, and signing the contract that binds her to the fate of free will, she makes friends with the members of S.E.E.S., who help her remember who she was and could be if she let herself be her own person. She develops more of her own personality over the course of the canon, and the things that were always "her" and present in small amounts become more pronounced.

Those few things she does carry with her into almost every social landscape, despite her flexible tarot aspect are a reflection of the default male protagonist's as well as a compliment. She's his foil as the 22nd aspected Fool to his 0th aspect. She has a sense of humor and can deliver witty lines, either laughing or totally dry, when she feels it will be well-received. She is implied in her wider range of response options to have an expressive face, and can be very emotional under the right circumstances. She is also a born leader, comfortable taking responsibility for others as well as her own actions. No sacrifice is too big or too small for her to make for the sake of a friend. She cares too much about other people to make any decision but the best one for them, and people find it easy to trust her. Conversely, she trusts others easily, and is determined to see the best in them, and that kind of perspective on people comes easily to her. It is difficult for her to find something truly negative about people to say, unless she considers them a threat to her friends. It's an easy thing to become Minako's friend and a very difficult one to become her enemy. All of these things are true for her male counterpart, but expressed in slightly different ways. Where he hides his burdens behind an impossibly neutral expression, she hides behind smiles and optimism.

Abilities/Weaknesses: Minako is generally very athletic, which we know because of how slow she is to tire even from the start when battling and climbing Tartarus, and how easily she keeps up with star athletes in her volleyball tennis team. She learns how to wield a naginata as a basic weapon, sometimes swinging joke weapons like hockey sticks, suggesting she may have played hockey on her youth to develop that strength and endurance. As a Fool arcana Wild Card, she has the ability to control multiple personas from all the different arcana. She has the potential to discover 170 different personas, though she can only hold a limited amount at a time. She calls upon these personas with the use of her Evoker, which is a gun shaped object that she has to seemingly shoot herself in the head to use. These personas have a wide range of abilities, including healing, lowering and raising attack, defense, agility, physical attacks, and a list of elemental attacks (wind, ice, fire, lightning, light, dark). As I'm taking her from the end of canon, she has sacrificed herself and her ability to summon personas in order to create the great seal and protect humanity from destruction at the hands of Nyx. If she were to regain her powers, I would expect only Messiah and Orpheus Telos to be accessible to her, if she can evoke at all.
RP Samples: Prose!
More... prose:
It hadn't taken long for Minako to decide to politely decline the offered contract and strike out into the nearby village. Last time she had been presented with a contract it had been exceptionally simple, and perfectly easy to want to agree to. Not to mention she had much less of a reason to be wary of anything back then. This time, however, there was fine print, and quite a lot of not-so-fine print, and all in all she didn't really feel the desire to be trained in magic. She knew all the magic she would ever need, thanks very much.

So her real adventure began, making a mental map of the area and getting a feel for the strange place she had woken up in. It was a dream, she was sure of it... or she had been at first when her feet had carried her to the sign and up into the castle. All sorts of dreams had materialized in her mind as she slept in effigy over the great seal. They usually weren't this vivid, though. Or long lasting. It was bizarre enough, that was for sure.

Still she found no reason to be alarmed as of yet. It was interesting here, and entertainment was in high demand for her. She wound her way around the residential areas and was drawn toward the market. It was lively looking even from a distance, even more so as she approached. There were people everywhere, in all sorts of clothing, hawking all sorts of interesting wares... most of which were sexual in nature, she noted. That's certainly different.

Curiosity drives her toward a stall that was handing out samples of what seemed to be pastries. A tray of options was shoved under her nose and she takes her time peering at them. Master/slave Meringue, Eiffel Tower Croissant, Foot Fetish Finger Sandwich... "Surprise me!" She declares after a long moment of thinking. The vendor gives her a side glance and double checks. Minako nods. So, with a mischievous grin, the vendor selects a chocolate covered pretzel sprinkled with salt and hands it to her. Without a moment's hesitation, Minako takes a bite. It's delicious! Soft and chocolately and just a little salty. She declares her approval and is met with a surprised look and loud raucous laughter. It's with a smirk of approval that she's told she's nibbling on a Pegging Pretzel.
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